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Old Oct 15, 2007, 12:15 PM // 12:15   #21
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Quote:
Originally Posted by garethporlest18
Yes I found this out while farming with my ele in Ascalon. I was killing 3 at a time and getting 1 drop if that. Well I ended up killing only 1 at a time for a few tries and found I was getting a drop per kill, then figured it out all on my own (!!) that the less you fight, the more you get.
QFT.
I was doing the RT 330 build in Elona with insects and the same happened.
Now it takes longer to do so but you get more drops.

I miss the old days.

They keep changing how loot is dropped but it only affects the "human" players, now in case of bots, they don't care since well its a bot...
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Old Oct 15, 2007, 12:22 PM // 12:22   #22
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so in other words we should exactly what bots dont! ^^ , well kinda. even though its take long it seems to be worthwhile.
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Old Oct 15, 2007, 04:50 PM // 16:50   #23
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In the UW, ever wonder why Dying Nightmares always drop something? Cause they're always solo. You might get 1 drop from a group of 5 Smites, although the ecto drops are calculated separately so you always have a chance at those.
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Old Oct 15, 2007, 04:54 PM // 16:54   #24
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Whether its to combat bots or not its pretty retarded.Being penialized for killing too fast?Foolishness.
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Old Oct 15, 2007, 05:50 PM // 17:50   #25
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Quote:
Originally Posted by DarkGanni
When it comes to nerfs expect "secret" updates, welcome to Guild Wars
Welcome to every online game in the universe.
The whole point of "secret" rule implementation is to stop exploitation. If people KNEW how the anti bot/whatever code worked, they could work around it. that's the whole POINT of secrecy.

Quote:
Originally Posted by Theus
Whether its to combat bots or not its pretty retarded.Being penialized for killing too fast?Foolishness.
I don't know. It's harder to kill 1 at a time, so this system actually DOES reflect skill vs ease. As much as I don't like it, it's probably rewarding more accurately.

Last edited by Darksun; Oct 15, 2007 at 05:52 PM // 17:52..
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Old Oct 15, 2007, 08:06 PM // 20:06   #26
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Quote:
Originally Posted by Darksun
Welcome to every online game in the universe.
The whole point of "secret" rule implementation is to stop exploitation. If people KNEW how the anti bot/whatever code worked, they could work around it. that's the whole POINT of secrecy.


I don't know. It's harder to kill 1 at a time, so this system actually DOES reflect skill vs ease. As much as I don't like it, it's probably rewarding more accurately.
Guild wars is the only online game I play (though I've played lots of single player RPGs) and I find the secrecy about basic game rules extremely irritating. Is this really common in online games?

I realize that they have to (or at least want to) fight against bots but I wish they could figure out a way to do this that doesn't affect legal players. It seems absurd that the only way to figure out how loot is distributed is to compile a mass of data and analyze it, which I just don't have the time or inclination to do.

I'm guessing that you were trying to be polite to ANet in finding some game justification for reducing loot for mass kills, but I don't think that loot should be a reward for skillful play, just a reward for killing the bad guys in whatever way possible. Of course, I'm also opposed to the entire idea of loot scaling, so my opinion should be taken in that context.
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Old Oct 15, 2007, 08:25 PM // 20:25   #27
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My personal opinion- Arenanet is teaching us that adaptation is bad.

The loot scaling system for a 1 on 1 basis being different than a mass kill basis is reverse to what you would think it would be.

We learn how to kill a monster. We get a drop. Congradulations, this is our reward for learning to kill a monster solo.

We learn later how to kill a number of monsters and still survive, a far more impressive feat, and then instead of getting rewarded greater for learning this, we get less for adapting to a situation.

And seriously, the whole thing about it was changed because of bots, is BS. Arenanet should be catering to the actual farmers, not the bots. Don't balence this game because it has bots, do your job and ban the bots. Seriously.
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Old Oct 15, 2007, 09:20 PM // 21:20   #28
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They should take away the AI running away from area of effect spells then. =)
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Old Oct 16, 2007, 12:04 AM // 00:04   #29
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Quote:
Originally Posted by Riceboi
They should take away the AI running away from area of effect spells then. =)
OMG LOL, we'd be going back to 2005 with echo firestorms
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Old Oct 16, 2007, 06:25 PM // 18:25   #30
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Quote:
Originally Posted by You can't see me
My personal opinion- Arenanet is teaching us that adaptation is bad.
Survival of the fittest ftl?
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Old Oct 30, 2007, 09:45 AM // 09:45   #31
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Really late reply but I am bored so:
More like, since there is nothing else fun to do in GW other than grinding away endless titles and other things, by making the loots less, we spend more time playing, which means they can keep us in GW until GW2 is released.
Marketing strategy, except they still don't realize making the game more grinding oriented while making the loot sucks means ultimate boredom. At least in all those "take a month and get 1% XP" MMORPGs you can get some sweet loots :/
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Old Oct 30, 2007, 04:24 PM // 16:24   #32
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Quote:
Originally Posted by Darksun


I don't know. It's harder to kill 1 at a time, so this system actually DOES reflect skill vs ease. accurately.
Huh? With a 55 necro, anyway, I can kill individual targets without even using half my skill bar. I consider it a relaxing break from the kind of skill juggling I have to do in large mobs.
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Old Oct 30, 2007, 06:58 PM // 18:58   #33
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I'm gonna try this out when I get home.

Nightfall noob island outside of Kamadan is a good place to test this because there are a lot of single target monsters walking around. I'll do it on hard mode so they'll be lvl 22 or so.
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Old Oct 30, 2007, 09:33 PM // 21:33   #34
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Quote:
Originally Posted by Antheus
I also have a proof that oranges are good for drops. One time, I was eating an orange while farming UW, and got 3 ectos. On next run, I wasn't eating an orange, and I got no ectos.
Were you wearing your clown suit at the time? Because maybe it was that, rather than the orange you were cramming into your sad clown face.
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Old Oct 30, 2007, 10:25 PM // 22:25   #35
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Quote:
Originally Posted by Darksun
I don't know. It's harder to kill 1 at a time, so this system actually DOES reflect skill vs ease. As much as I don't like it, it's probably rewarding more accurately.
I disagree, Spoil Victor FTW.
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Old Oct 30, 2007, 11:44 PM // 23:44   #36
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I am not going to reveal my farm areas, but personally I see better drops killing extremely large number of foes at a time but not exactly all at the same instant. I may not be getting more drops but the quality of drops is definitely noticeable.
It is if the game is rewarding me for a mass agro and defeating that agro. This tactic also seems to hold true in the uw with smites, in my experience. But take into consideration a few additional observations:

On my oldest character, if I am in a party with "newly created or newer accounts", I will never or seemingly never receive a gold/rare drop. Even though it will appear to rain down golds for the rest of the team. On 1 occasion this was so bad that the "new" player was dropping purple items to make room for her gold drops, by the end of the run she was dropping gold items. She had 35+ open slots at the start of the run in her bags....... I never had even a purple item drop for me in that run.

The game seems to hate me. I have seen the mops do very odd things in order to get at me, also my guildies have noticed this odd behavior, it is able to be worked around but it is very strange.....
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Old Oct 31, 2007, 12:59 AM // 00:59   #37
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Here is something to think about:

Smite Crawlers w/ Terra Tank 1 Mob - 1 Ecto + Gold item
Smite Crawlers w/ Terra Tank 2 Mobs - 110 gold
Smite Crawlers w/ Duo Farm Build (nothing special) 3 Mobs - 1 Ecto + 2 Money + Lots of merch fodder
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Old Oct 31, 2007, 09:18 AM // 09:18   #38
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Quote:
Originally Posted by jon0592
Here is something to think about:

Smite Crawlers w/ Terra Tank 1 Mob - 1 Ecto + Gold item
Smite Crawlers w/ Terra Tank 2 Mobs - 110 gold
Smite Crawlers w/ Duo Farm Build (nothing special) 3 Mobs - 1 Ecto + 2 Money + Lots of merch fodder
it just seems that way it should realy be big mob.. same chance of ecto... low chance of fodder.
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Old Oct 31, 2007, 09:30 AM // 09:30   #39
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Quote:
Originally Posted by Antheus
Did you do more than 100 runs for each? What was your control set? Were the results statistically significant?

Or did you do two runs and conclude everything from that?
Some have.
But more interestingly.... many MANY people have done comparitively large numbers of runs and independantly concluded exactly the same thing. So amongst all those who have tested this matter... there is a very significant majority in favour of the "mob kill < individual kill" theory.
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Old Oct 31, 2007, 09:38 AM // 09:38   #40
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I've had the same results but just didn't want to post anything in fear of people thinking i'm going crazy.

I've found it more noticable in a trapping team... y'know at the bit leading to the statue in the chamber were the dryders are ? There's a afew mobs there, 5 or 6 aatxe and loads of graspings... Most times i wipe out all the groups in one and i only get 1 or 2 drops... But if i take my time by taking the groups individually i seem to ge alot more.
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